4 Models for Student Growth

The National StartUp League reinforces 4 specific models for student growth. Using these models as a framework for skill-acquisition, we've designed a high-energy, high-impact set of curriculum and events that promote our core student outcomes. In summary, our four basic models for student growth are:


Learning Model

Rooted in concrete personal experiences, (as opposed didactic learning) the Experiential model consists of four stage cyclical stages: (1) Concrete experience (2) Reflective Observation (3) Abstract Conceptualization (4) Active Experimentation. American educational theorist David Kolb believes, "Learning is a the process whereby knowledge is created through the transformation of experience


Learning Model

Activities that engage the learner directly in the phenomena being studied and are associated with structured reflection on the connection between the phenomena and theoretical concepts (Kendall, 1990, 181). Viewed as pedagogy; practical application of resources; mechanism for citizenship development. The greater a student’s involvement, the greater his/her level of personal  development and student learning (or higher levels of affective and cognitive development).

Problem / Action

Learning Model

An approach to solving real problems that involves taking action and reflecting upon the results. The learning that results helps improve the problem-solving process as well as the solutions the team develops. The action learning process includes (1) a real problem that is important, critical, and usually complex, (2) a diverse problem-solving team or "set", (3) a process that promotes curiosity, inquiry, and reflection, (4) a requirement that talk be converted into action and, ultimately, a solution, and (5) a commitment to learning. In many, but not all, forms of action learning, a coach is included who is responsible for promoting and facilitate learning as well as encouraging the team to be self-managing. In addition, the learning acquired by working on complex, critical, and urgent problems that have no currently acceptable solutions can be applied by individual, teams, and organizations to other situations. 


Learning Model

Starts by posing questions, problems or scenarios -- rather than simply presenting established facts or portraying a smooth path to knowledge. The process is often assisted by a facilitator. Inquirers will identify and research issues and questions to develop their knowledge or solutions. Inquiry-based learning includes problem-based learning, and is generally used in small scale investigations and projects, as well as research.

Student Learning Outcomes

Entrepreneurship Skills

  • Mission Statement and Value Creation
  • Business Model Validation
  • Target Market Research and Customer Development
  • Dashboard Creation and Management Metrics
  • Branding, Communication, and Advertising
  • Budgeting and Forecasting
  • Advanced Business Communication
  • Conducting Efficient Meetings
  • Time Management and Task Delegation
  • Company Culture

STEM-Based Technical Skills

  • Financial Statements and Financial Literacy
  • Minimum Viable Product Creation
  • Basic Computer Science and Technology Literacy
  • Prototyping, Product MockUps, and Wireframes
  • Traffic Analytics
  • Porters 5 Forces, Decision Analysis, and Swot Matrix
  • Chemical - Mechanical - Electrical Engineering Overview

Soft Skills

  • Public Speaking and Presenting
  • Non-Verbal Communication: Eye Contact, Posture, Gesture
  • Team-Building and Human Resources
  • Myers Briggs and Strengths Finder
  • Networking and Relationship Management
  • Personal Digital Brand Management
  • Composing Legible Email and Digital Communication
  • Stress Management and Social Commitment
  • Professionalism in the Business Environment
  • Hygiene, Attire, Appearance 

Measurable Student Outcomes

  1. Proactive Entrepreneurial Mindset
  2. Career Preparation
  3. Future-Focus
  4. Problem Orientation 
  5. Solutions Worldview